Wednesday, April 11, 2018

Google+ Polling: Gun Control Coverage

Recently, I asked members of the Fox news community, and the CNN community on Google+ to give their opinions on whether the coverage that the debate over gun control was receiving fair coverage, or overly biased coverage. Here are the results

Overall, people largely agreed that coverage was much to biased on the subject of gun control, but there were some disparities between Fox news viewers and CNN viewers.

At Fox News, people were overwhelmingly in agreement, Coverage of Gun violence is much to biased and pushes individuals views rather than providing coverage to both sides of the debate.

The CNN community was a bit more trusting in what the media's representation of gun control, but still a solid majority thought it was biased.

There is a very clear takeaway from this. CNN viewers are more likely to say the media representation is fair because the media representation is more likely to align with a CNN viewers ideology and any clear-minded person will tell you people tend to sympathize with views they agree with. Fox News viewers clearly feel that other media outlets are pushing an agenda and so they are highly critical of the coverage, yet whether CNN or Fox, People were overwhelmingly critical of the media's representation of the Gun control debate that is raging on in the wake of the Parkland shooting.

Fortnite, Culture, and Human Nature

Yes I used a guided rocket, apologies to all moral people.
The meteoric rise of the Battle Royale genre certainly surprised the gaming industry, managing to cut away at Activision blizzard, and rapidly climbing to the peak position on the massive streaming site, Twitch.(At the time this is being written, over 220,000 people are watching Fortnite streams, compared to its closest competition, League of Legends at 111,000 viewers) It is entirely undeniable that the Battle Royale genre tapped into something whether it be today's culture, or something deep within nature. Here are a few things that the Battle Royale genre can tell us about us.

1: The thrill of high stakes competition intrigue us.
Outside of gambling and entrepreneurship, is there anything more risky than going into a match with one hundred players and trying to be the last man standing? Clearly with the success of the battle royale genre, this sort of high stakes competition is something that naturally appeals to humans, and it has implications far outside of just Fortnite or that other game. For all the talk about how everything should be fair, in reality, most people don't want fairness, they want the easiest way for themselves to reach the top, of course this is why the weapon system in Fortnite is so popular, and in connection to this, the calling for higher minimum wage or more worker benefits is always present in today's, people want these things that make us feel that we are being propelled to the top, but we don't want to be level with everyone else, we want to win. No matter how much socialism grows in popularity, the fact is that people naturally are against a style of living in which everyone is materially equal, people want to be set apart from the rest, people want the victory royale. The Battle Royale genre taps into the enduring desire that is widespread in humanity to face risks, and reach the top, just as Fortnite taps into the love of high stakes, so does capitalism, and that is why capitalistic systems will always have more motivated people then those systems that would buy into the belief that people don't naturally strive towards personal, or familial gain.

2: People like free stuff
If it hasn't been obvious enough with the rise of free to play games such as League of Legends or Dota 2, The rest of the world has clearly been caught up in Fortnite's storm which successfully surpassed PUBG, a fellow juggernaut in the gaming world in a few short months after release.
The obvious advantage that Fortnite has over competitors is that it is free; this allows multiple assumptions. One, people are clearly becoming accustomed to expecting things to be free, entertainment, by and large now is expected to be either free or very inexpensive. While games are a little ahead of the curve when it comes to price tags of zero, companies such as Netflix are also taking advantage of the craving for a lot while only paying a little. While this might cause a sense of entitlement in people, there is no clear reason to think that this is a huge problem. This leads to the second conclusion, the free market produces intelligent profit making schemes while also satisfying consumers, just a little over a decade ago, the idea of free to play games being mainstream would be largely absurd, yet now they dominate the gaming world and companies are still in business. Companies realize the make a product easy to acquire, but also influence a steady cash flow from the users, is preferable to the one time purchase which is beginning to die out as games and even consoles like PS4 and Xbox one are beginning to adopt a more pay to play stance.

3: Humans are drawn towards oddly vile concepts
Remember the Hunger Games? well subtract the kids and add dozens of other competitors and you get Fortnite, aside from the matching concepts of a large scale arena where competitors fight to the death, there is one other connection between the Hunger Games and Fortnite, both are massively successful and intrigue tens of millions of people with an idea that's not so new. Even in ancient Rome the concept of an arena where people fought to the death was massively popular. I don't know what to draw other than humanity seems to have very disturbing taste (although I do very much enjoy Fortnite).